• OIKOS

    OIKOS is a service design project conducting in ethnography research, concepts designing, prototyping and service ecosystem to enable value co-creation.

  • CREATO!

    The CREATO! project focuses on plain text, picture, audio and video creation to meet the essential needs of media literacy in order to utilize these contents in social activities.

  • Embodied Media

    The Embodied Media Project aims to create future media technology that records, shares, enhances, and even creates the kind of experiences that we have through our bodies.

  • GEIST

    Here at Geist, we want to use technology to better understand, play with andaugment human capacities.

  • SAMCARA

    SAMCARA see the future in new emergent technologies for design and manufacture that include genetic engineering and material science. We seek to partner with scientists and technologists to create new design processes that are media and technology agnostic.

  • Network Media

    The Network Media Project investigates ways to connect everything to the Internet, often referred to as the Internet of Things (IoT), and to propose new ways to utilize big data from such information sources.

  • PoliPro

    Policy Project is a collaborative project with industry, government, and academia to build a new information society leveraging in design, technology, and management capacities to formulate policies. We also collaborate with approximately 1,000 companies involved in technology development, business creation, digital content production, and policy formulation.

  • Creative Industry

    The purpose of our project is to build a new market by combining existing industries with cutting edge technology, design, and marketing.

  • Global programs

    KMD trains students to become “media innovators”‒the globally oriented creative leaders who participate in the various activities that drive creative societies. KMD provides a variety of programs for global exchange.

  • PLAY

    The concept of the Social Entertainment Project is to unite this traditional purpose with social media to redefine the relationships between people, and with the physical world. These new media take a variety of forms including art and culture, toys and games, services, communication tools, and social values.

  • Global Education

    Global Education aims to design global co-learning experiences using digital technologies in order to realize compatible society, as well as to empower learners of all ages to solve issues in global society.